
Instead of decisiveness in regards to these topics, we shared our impulse choices during our midterm presentation. Two of the key concerns that derailed our initial train of thought were first, an inability to clearly articulate what the incentive would be for playing this game during a paid festival experience, and second, an ambivalence to the broader structure of the game mechanic. Could users play with a friend? Is there an alternative social element? Would augmented reality be involved?Īt first, our next steps were to conduct external research through surveying, add functionality features and keep developing! But then, we regressed back to refining our storyline. All we could do was take a pause from continuing as two different camps, and come together to discuss what we thought about each of the details we had previously overlooked. This was about three weeks into our process. As we began step-by-step paper prototyping and presented to the rest of the class, we recognized a few gaps in the storyline. However, we had gotten too deep into our workflow to slow one another down. We knew upfront we were struggling with practicality versus big picture thinking. The UX team created logos, selected fonts and paper prototyped, as the developers conducted iPhone testing and focused on learning React Native. We selected User Personas for whom this app would be best suited. The first element to be developed was a working, front-facing camera, which the developers easily created in React Native. Our group of five was naturally inclined to divide and conquer, since we have two experienced developers and three non-Computer Science majors, who dedicated their time to User Experience. Instead, we dove right into creating a prototype framework and developing around it. There were very few “first steps” very little getting to know each other or “fleshing out” – an overused trope in our group. Some reasons included appeal of the final product, interest in mobile development and enjoyment of music festivals. Straightforward, right? Each of the five group members selected this prompt among others, so the passion and interest was there. We were given a prompt upon class registration: create a bingo-style photo game intended for music festivals. We began the work process in a class focusing on computer science mixed with journalism.
